Thursday, September 18, 2014

Win a Free iPhone 6

Apple has unveiled two new iPhones, the 4.7-inch iPhone 6 and the 5.5-inch iPhone 6 Plus. Along with larger screens and a completely new iPad-style design with an ultra thin body and rounded corners, the two new phones offer faster processors, better cameras, and Apple's new Apple Pay payment system.
Apple's new iPhones are available in Gold, Silver, and Space Gray, and are available in 16, 64, and 128 GB capacities. The iPhone 6 pricing starts at $199, while the iPhone 6 Plus pricing starts at $299.


The iPhone 6 has an increased 4.7-inch display, a similar screen size as last year's Moto X. It's big for Apple phones, but still on the smaller side for Android phones, which have moved, lately, to the 5-inch territory.

iPhones have always had phenomenal displays, in terms of brightness and color quality both: David Katzmaier here at CNET has tested the last few, and they've been among the tops in smartphones.

We haven't done full display testing on these new iPhones yet -- stay tuned for that -- but the iPhone 6's 4.7-inch IPS display looks vivid, rich, and as good as that on the iPhone 5 or 5S, just bigger. But not that much bigger. The display's 1,344x750-pixel resolution is higher than the iPhone 5/5C/5S' 1,136x640, but it has the same 326ppi pixel density. It's a good step up, and a big help for nearly anything you'd use your phone's screen for.

A grid of six-by-four apps now fits on each page plus the four in the dock below, for 28 total: on the 5's 4-inch display, it's 24. There are more pixels horizontally and vertically, unlike the merely vertical lengthening of the iPhone 5. That also means the aspect ratio's the same, and videos and Web pages scale similarly.

 There aren't any optimized apps that take advantage of the extra pixels, other than Apple's core preinstalled apps, but older apps still scale up and fill the space without black bars. The results are mixed: the Kindle app and Netflix actually looked great, and text and video were crisp.

Many games look great, too, even without updating: Badland, Riptide GP2, Unpossible, and text-based games like Device 6. Some apps, however, have icons, keyboards and buttons that end up looking too large in the magnified display size. App updates will likely take care of this for most situations in the weeks to come, but right now it's not a perfect transition

 The iPhone 6 Plus has an even more impressive 1,920x1,080 5.5-inch display and 406 pixels per inch, but it's also a much larger phone. For my tastes, I'd go with the 4.7-inch iPhone 6. My opinion might change as I slowly accept ever-larger phones. I still think many people will find this 4.7-inch screen to be perfectly good, and perfectly functional while still being portable. But in the world of modern smartphones, the 6's screen resolution is a step below ideal.

It's much better than older iPhones, though. After a week using the iPhone 6, my iPhone 5S screen looks like the one on a first-gen iPhone.

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